Negotiations are fortunately also easier this time round as Morgana will provide hints on the right responses to make. You won’t want to destroy shadows straight away though as you’ll still have to speak to shadows if you want to recruit them as a persona. However, if you know their weakness, it’s worth focusing your attacks on them because they’ll explode, leaving behind bonus items and damaging other enemies enough to wipe them out if your attack’s especially powerful. You’ll also occasionally run into glowing ‘disaster’ shadows that automatically counter if you attack them. It also only targets one enemy so isn’t as effective if you’re trying to damage multiple targets. One note of warning is that once a Showtime is active, you have to use it that turn or lose it. These unlock during the story, which also includes a nice bit of interaction between the relevant characters, adding an extra touch of bonding between team mates not strictly tied to your protagonist. These trigger at random, though usually when an enemy such as a boss is near death. If the ‘All Out Attack’ finisher portraits weren’t already incredibly stylish (Futaba also gets in on the action from time to time), there’s also all-new Showtime attacks, ridiculously OTT specials activated by a pair of party members.
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Gun ammo is now also automatically refilled at the start of each battle, meaning you no longer have to waste money and resources on more ammo, making gun skills a more viable tactic for Palace runs. While Baton Passes boost attack and recovery powers with each pass, they can also be levelled up so that characters recover a bit of HP and SP. To make the most of exploiting enemy weaknesses with the one more mechanic, you can now Baton Pass between party members immediately instead of having to unlock it through Confidant rankings.
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It’s far from a perfect solution (their caricatured effeminate appearances remain unchanged) but it’s arguably an improvement over the original homophobic scene, Atlus USA getting creative and managing to recontextualise the scene with the same number of dialogue boxes and animations. It’s a gag that continues when you run into them again in a later scene at the beach.
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So rather than hitting on him, they whisk him off for the RuPaul treatment. As you’re visiting the Crossroads bar run by cross-dressing owner Lala-chan, Angel and Julian mistake Ryuji as someone interested in getting into drag. Whereas the original dialogue had them accosting a mortified Ryuji, ">playing up to a homophobic stereotype of predatory gay men preying on highschoolers in a seedy part of town, the context of this scene has changed entirely.įor starters, ‘Scruffy Romantic’ and ‘Beefy Trendsetter’ actually have names, Angel and Julian (or Julie), and the comedy of the scene is now played more at Ryuji’s expense rather than them. One of the biggest localization changes is from the two gay characters you first encounter when you visit Shinjuku for the first time. This is incidentally set according to your PS4’s language settings rather than an option you toggle in the game’s config screen.
#Persona 5 street accessory seller series
It should be noted that I’ve been playing Persona 5 Royal with Japanese audio (dual audio is available by default this time whereas you had to download free DLC in the first game at launch) so I’ve also noticed when characters utter that frequently used phrase “仕方がない / Shikata ga nai”, it’s not simply translated literally as “it can’t be helped”.Įven better news for European audiences is that Persona 5 Royal is the first title in the series to support French, Italian, German and Spanish text and subtitles.
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Just check out the below excerpt from Morgana early on in the game, originally translated as “It means they’re holding nothing back and are serious to kill us”. But with Persona 5 Royal, it seems the localization team at Atlus USA have had the time to give the original translation another pass, even re-recording voice lines where necessary. The original Persona 5 had some glaring and stilted localization issues, no doubt as a result of a rush to translate the dialogue-heavy game in time for the Western release just six months later.